#RPG Developer Kit, Brainstorming and Discussion
1 messages · Page 1 of 1 (latest)
How modular do you want it to be?
What kind of interactions should it have with other potential assets?
Movement should be able to work with the combat system like if you get a combat move that makes you summon water than maybe allow the player to swim like how HM's work in pokemon. And I would like it to be able to have Turn-based as well as usual game combat sword fighting and stuff, or maybe a mix
Like say that your Z and X keys can hold a move each learnt to be not turn based but you are taken to a turn based menu if you want to use other abilities
I think a lot of customization should be there
I will like it to be pretty modular
I'll recommend going through some of the most important games in the genre and just seeing what people like and add a feature for that
That is probably all the customization I need
I expect a few things if I pick something like this up
- Combat system allowing me to add any moves or abilities
- A good player stat screen and some way to change that and top-down and 3D movement
- Menu support built in to all of this
- NPC's and dialouge
- Areas and ways to transition between them
That is it if you are trying to make a simple RPG dev kit
I expect to make other things like Main Menu and death and stuff by myself