#RPG Developer Kit, Brainstorming and Discussion

1 messages · Page 1 of 1 (latest)

azure bane
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How modular do you want it to be?

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What kind of interactions should it have with other potential assets?

hybrid maple
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Movement should be able to work with the combat system like if you get a combat move that makes you summon water than maybe allow the player to swim like how HM's work in pokemon. And I would like it to be able to have Turn-based as well as usual game combat sword fighting and stuff, or maybe a mix

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Like say that your Z and X keys can hold a move each learnt to be not turn based but you are taken to a turn based menu if you want to use other abilities

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I think a lot of customization should be there

hybrid maple
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I'll recommend going through some of the most important games in the genre and just seeing what people like and add a feature for that

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That is probably all the customization I need

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I expect a few things if I pick something like this up

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  1. Combat system allowing me to add any moves or abilities
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  1. A good player stat screen and some way to change that and top-down and 3D movement
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  1. Menu support built in to all of this
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  1. NPC's and dialouge
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  1. Areas and ways to transition between them
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That is it if you are trying to make a simple RPG dev kit

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I expect to make other things like Main Menu and death and stuff by myself