#boss help
1 messages · Page 1 of 1 (latest)
make sure your animation isn't modifying the transform or it will override your code's movement
what is the jump animation supposed to be then if its not modifying the transform?
it depends on the game, but often the jump animation is just that -- the movements the character would do to look like they are jumping
and then you move them with code
or you need root motion in the animation if you want the animation to move the object , but then the setting position by code does not work
for something like a jump, you usually want much more precise control than you get in an animationclip (though for a boss it can be ok, just make sure the animation is handling all that movement)
can you give more detail on the root motion thing
at any given point in time, you need to only be moving the thing in one way -- either through code or through the animation. you can swap between them if it's helpful to though
idk how to do the code one
im going to use root motion