#How To Learn

1 messages · Page 1 of 1 (latest)

bronze marlin
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this is better

smoky zodiac
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ah I see

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hmm

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so, you name a project first, make the design of the mechanics you wanted and name those mechanic, and find one by tutorial on how to make it.

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is it correct if I stated it like that ?

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(or you make a project, and thought what mechanics I havenn't learn, and make that project with that mechanic ?)

bronze marlin
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You should know what you're making before you hit "create project"

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If you just create a project you're gonna sit there staring at a blank screen, maybe with an extremely vague idea of what you want to do

smoky zodiac
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Right

bronze marlin
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In my experience, almost every time that ends with me just closing unity like 20 minutes later with no progress and nothing learned

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There are a couple of different approaches you can take to figuring out what to make

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  1. Copy a game
  2. Copy a genre
  3. Copy a SINGLE mechanic
smoky zodiac
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make a copycat of a game that is triple A ?

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alright

bronze marlin
smoky zodiac
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alright...

bronze marlin
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You can copy mechanics from a triple a game, but don't think you can just will the combined product of hundreds of people into existence, especially with little experience

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You'll get extremely overwhelmed extremely fast

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How about you give me an example of a mechanic you would want to have

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and I could give you examples of how to break it down

smoky zodiac
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sorry for the late answer

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there is a mechanic which when you're in level 1, for example, if the player punch someone and that someone is wearing a helmet, the player will recieve tiny damage (let's say 1), and the hand animation will show his arm on pain.

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but, if he is level 10, he will become as violent as kratos in gow

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or... i gave the wrong example ?

bronze marlin
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Ok so you're talking about level scaling

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So first you'd need to know:

  1. What is a level?
  • What should leveling up do?

In your example you said his damage goes up so you need to know
2. What is a formula I can use to make a character more powerful as they level up?

Does the player check for damage or does the enemy send the damage?

  1. How do you detect damage?

  2. Should you become more powerful by gaining resistance to damage or by everybody else gaining more damage

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You could split it into mechanics:

  • Health System
  • Damaging System
  • Leveling System
    and to do the animation you'd need to make a graphic for the animation as well as the animation itself
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@smoky zodiac

smoky zodiac
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huh

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Maybe the Health,damage, and leveling system should be first.

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or the animation first

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hmm

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the animation first makes more alot of sense to me ?

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no, this is bigger than my skill, I will try to make walk animation and mechanic first

bronze marlin
smoky zodiac
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alright, I will learn how to animate first

worldly lotus
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Hi