#How To Learn
1 messages · Page 1 of 1 (latest)
ah I see
hmm
so, you name a project first, make the design of the mechanics you wanted and name those mechanic, and find one by tutorial on how to make it.
is it correct if I stated it like that ?
(or you make a project, and thought what mechanics I havenn't learn, and make that project with that mechanic ?)
You should know what you're making before you hit "create project"
If you just create a project you're gonna sit there staring at a blank screen, maybe with an extremely vague idea of what you want to do
Right
In my experience, almost every time that ends with me just closing unity like 20 minutes later with no progress and nothing learned
There are a couple of different approaches you can take to figuring out what to make
- Copy a game
- Copy a genre
- Copy a SINGLE mechanic
no
alright...
You can copy mechanics from a triple a game, but don't think you can just will the combined product of hundreds of people into existence, especially with little experience
You'll get extremely overwhelmed extremely fast
How about you give me an example of a mechanic you would want to have
and I could give you examples of how to break it down
sorry for the late answer
there is a mechanic which when you're in level 1, for example, if the player punch someone and that someone is wearing a helmet, the player will recieve tiny damage (let's say 1), and the hand animation will show his arm on pain.
but, if he is level 10, he will become as violent as kratos in gow
or... i gave the wrong example ?
was afk
Ok so you're talking about level scaling
So first you'd need to know:
- What is a level?
- What should leveling up do?
In your example you said his damage goes up so you need to know
2. What is a formula I can use to make a character more powerful as they level up?
Does the player check for damage or does the enemy send the damage?
-
How do you detect damage?
-
Should you become more powerful by gaining resistance to damage or by everybody else gaining more damage
You could split it into mechanics:
- Health System
- Damaging System
- Leveling System
and to do the animation you'd need to make a graphic for the animation as well as the animation itself
@smoky zodiac
huh
Maybe the Health,damage, and leveling system should be first.
or the animation first
hmm
the animation first makes more alot of sense to me ?
no, this is bigger than my skill, I will try to make walk animation and mechanic first
how are you going to animate your character doing something when it can't do it yet
hmm
alright, I will learn how to animate first
Hi