#Rotating objects with Analog Input
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float speed = 30;
float horizontal = Input.GetAxxis("Horizontal");
transform.Rotate(0, horizontal * Time.deltaTime * speed, 0);
this will rotate an object on the Y axis at up to 30 (speed) degrees per second if you max out an analog stick
Time.unscaledDeltaTime
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Oh it seem to be not working