#Rotating objects with Analog Input

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frozen forge
viral warren
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Wer am i?

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Oh i see

frozen forge
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float speed = 30;
float horizontal = Input.GetAxxis("Horizontal");
transform.Rotate(0, horizontal * Time.deltaTime * speed, 0);
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this will rotate an object on the Y axis at up to 30 (speed) degrees per second if you max out an analog stick

viral warren
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Am maken it with Time.timeScale 0f

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And am doin it in 2D

frozen forge
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Time.unscaledDeltaTime

viral warren
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Omg thanks ill tra tha

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that

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try

frozen forge
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👍

viral warren
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Oh it seem to be not working

viral warren
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I dont know why

frozen forge
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you using Update or FixedUpdate?

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(FixedUpdate will not run any code if your Time.timeScale = 0)