#Im not sure if thats how it works, but you could try changing the queue
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Can you write it here, the title doesn't fit.
ok, idk if thats how it works but you could try setting the queue of the transparent object to opaque
I know that will solve it (that is how I got the middle emissive cube to work), but the other cube I need it to be Transparent because it will "fade" out, and I don't need it to be Opaque otherwise it will block the lighting as it fades...
I just want to know if it is possible to capture emissions on screen.
Like the HD Scene Color node captures all the opaque colors, but is there a node that can capture light sources, particularly emissions?
I want to "intensify" the emissions that go through the glass.
wait are you talking about the surface type or the queue?
Surface Type.
im talking about the queue