#Unity WebSocketSharp, Please Help, weird bug?

1 messages · Page 1 of 1 (latest)

heady stirrup
#

...moving to thread because there's a lot of chat

north widget
#

maybe try this and see if it receives the pings

heady stirrup
# north widget maybe try this and see if it receives the pings

Yes, I tried adding as.EmitOnPing before the wd.OnMessage handler.
...out of desperation, to be honest.
Since for now, I don't need unity to receive anything from my other device, but will do after this step is working.

I really wish i could figure this out 😭

north widget
#

good luck 👍

heady stirrup
north widget
heady stirrup
#

Yes.
Firstly I built out to the Oculus Quest 2, which is an Android build.
Same behavior, exactly.

I also wrote a short python scripts, which sends a message to my recipient device, and the messages appear as expected. So I feel like the issue is Unity, or either of the two WebSocket .dll's I've tried. Thats WebSocketSharp, and WebSocket-Native