#Unity WebSocketSharp, Please Help, weird bug?
1 messages · Page 1 of 1 (latest)
idk a lot about WebSocketSharp but are you polling the connection?
maybe try this and see if it receives the pings
Yes, I tried adding as.EmitOnPing before the wd.OnMessage handler.
...out of desperation, to be honest.
Since for now, I don't need unity to receive anything from my other device, but will do after this step is working.
I really wish i could figure this out 😭
good luck 👍
Have you tried testing on other devices?
Yes.
Firstly I built out to the Oculus Quest 2, which is an Android build.
Same behavior, exactly.
I also wrote a short python scripts, which sends a message to my recipient device, and the messages appear as expected. So I feel like the issue is Unity, or either of the two WebSocket .dll's I've tried. Thats WebSocketSharp, and WebSocket-Native