#Camera Rotation

1 messages · Page 1 of 1 (latest)

junior fern
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Follow and Look At are set in a script

mossy dawn
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so you are not using freelook

junior fern
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@inland fern I'm fixing that clamp thing now, but I'm getting unexpected behavior so I'm seeing if something's wrong there

junior fern
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I'm missing a range

mossy dawn
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set to World

junior fern
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Okay, one sec. I'm getting a bunch of errors about it being a prefab, so I have to set it up to add the component at runtime

mossy dawn
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sounds odd

junior fern
mossy dawn
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that sounds weird

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mine is a prefab and i have no such error

junior fern
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Oh, it's because I was adding it when it wasn't in prefab view

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So now my camera's flying thousands of units into the distance

mossy dawn
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sounds like it is interfering with one of your other scripts

junior fern
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I should probably go downstairs for Thanksgiving. I'll have to figure this out later

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Thank you so much for helping

mossy dawn
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wish i was a bigger help :/

junior fern
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Well this seems to be exactly what I was looking for. I just haven't figured out Cinemachine well enough to get it working first try

mossy dawn
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i bet you can figure it out ^^