#Camera Rotation
1 messages · Page 1 of 1 (latest)
so you are not using freelook
@inland fern I'm fixing that clamp thing now, but I'm getting unexpected behavior so I'm seeing if something's wrong there
Okay, one sec. I'm getting a bunch of errors about it being a prefab, so I have to set it up to add the component at runtime
sounds odd
Oh, it's because I was adding it when it wasn't in prefab view
So now my camera's flying thousands of units into the distance
sounds like it is interfering with one of your other scripts
I should probably go downstairs for Thanksgiving. I'll have to figure this out later
Thank you so much for helping
wish i was a bigger help :/
Well this seems to be exactly what I was looking for. I just haven't figured out Cinemachine well enough to get it working first try
i bet you can figure it out ^^