#Ai Dodging

1 messages · Page 1 of 1 (latest)

wheat tinsel
#

i need some help making a gameobject move away from projectiles and walls

#

last thing i tried was this but didnt work well

charred kayak
#

You probably want to use regular force, not relative.

wheat tinsel
#

i tried that but was having the problem that the ai(should call it gameobject really) was only moving in one direction even when shot from multiple angles

#

it wasnt really trying

charred kayak
#

Try debugging that direction you calculate with a ray.