#Memory Leaks

1 messages · Page 1 of 1 (latest)

heady coral
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@austere finch

austere finch
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Anything in the error message?

heady coral
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Nope, it only repeats the same msg

austere finch
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Interesting, does it also selects any gameobject in the hierarchy?

heady coral
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Neither

austere finch
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Any plugins?

steep aurora
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Does this error persist after Restarting Unity?

hybrid yarrow
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can you post your scripts

heady coral
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nope, it's a fresh install

austere finch
hybrid yarrow
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then all of them

heady coral
steep aurora
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when was the last functioning state of your game, and what was the last thing you added or changed?

heady coral
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gonna try to restart

heady coral
heady coral
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gonna try to build & run now

austere finch
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Usually the memory leaks come from the C++ library itself, never the C# code.

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(Because then if it was from the C# code, there's something seriously wrong with the garbage collector lol.)

steep aurora
austere finch
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Closest I've cause a memory leak was when handling null ptr in struct objects.

heady coral
steep aurora
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Okay, so looks good now then?

heady coral
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I already got it before tho

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so it could come back

steep aurora
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alright

austere finch
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Try whatever process or step you were doing before and try again.

steep aurora
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so this is happening while you are performing the build?

heady coral