#Multiple cameras rendering issue
1 messages · Page 1 of 1 (latest)
why do u need 2 cams
Can anyone explain why this happens?
explain this
@errant mauve There are many reasons for this. Usually because Post Processing effects that are local to the camera.
@prisma verge Are you following any tutorials?
Not really
In my experience it was easy enough to setup with default pipeline, I'm fuzzy on how exactly though, using some sort of example helps greatly.
But when I run it it the editor it looks how youâd expect
I donât understand why itâs different in the build
Do you have any errors?
Nope
Alright thanks will do
Is this of any use?
Never had to debug in-build. Make sure build is made with enable Debug logging option and outputs Debug.Log() messages in that file. Then if it's clean then there are no errors.
But yea, following a manual or tutorial on the subject would save you a lot of time.
Yeah itâs clean, no errors
The thing is Iâve followed tutorials on rendering multiple cameras before and I can get it to work, except for the specific use case I have in mind now
I want the camera with lower depth to be rendered in the top right corner with another camera on top âfull screenâ
If i switch the depths of the cameras in this test project then it works