#Multiple cameras rendering issue

1 messages · Page 1 of 1 (latest)

prisma verge
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However when I run the build it seems to be only rendering the second camera

errant mauve
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why do u need 2 cams

prisma verge
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Can anyone explain why this happens?

errant mauve
fickle turret
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@errant mauve There are many reasons for this. Usually because Post Processing effects that are local to the camera.

errant mauve
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oh

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ok that make sense

fickle turret
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@prisma verge Are you following any tutorials?

prisma verge
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Not really

fickle turret
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In my experience it was easy enough to setup with default pipeline, I'm fuzzy on how exactly though, using some sort of example helps greatly.

prisma verge
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But when I run it it the editor it looks how you’d expect

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I don’t understand why it’s different in the build

fickle turret
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Do you have any errors?

prisma verge
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Nope

fickle turret
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Did you check the logs?

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Should start there.

prisma verge
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Alright thanks will do

prisma verge
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Is this of any use?

fickle turret
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Never had to debug in-build. Make sure build is made with enable Debug logging option and outputs Debug.Log() messages in that file. Then if it's clean then there are no errors.

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But yea, following a manual or tutorial on the subject would save you a lot of time.

prisma verge
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Yeah it’s clean, no errors

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The thing is I’ve followed tutorials on rendering multiple cameras before and I can get it to work, except for the specific use case I have in mind now

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I want the camera with lower depth to be rendered in the top right corner with another camera on top “full screen”

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If i switch the depths of the cameras in this test project then it works