#thread
1 messages · Page 1 of 1 (latest)
You need to be using deltaTime in your calculation
How could i implement that into a Mathf.Sin()?
Or use Sin(Time.time), that's framerate-independant too
Ooh! Ill try that now
1 messages · Page 1 of 1 (latest)
You need to be using deltaTime in your calculation
How could i implement that into a Mathf.Sin()?
Or use Sin(Time.time), that's framerate-independant too
Ooh! Ill try that now