#Game Design Discussion

1 messages · Page 1 of 1 (latest)

wet dock
fiery sentinel
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ok nw

regal adder
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I’m in school

fiery sentinel
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ok gonna sum it up in a message

regal adder
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Please do

fiery sentinel
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in doom eternal you are shown by a video on what the ability does
then you test the ability in a test chamber
then the level tries to give you forms to use the ability
and then the next 3 to 4 levels (or less depends on your game) you use that new ability progressively more until you are as comfortable with it as the other ones, you need enough levels depending on how complex the ability is and how much it will be used, like grenades 2 levels will be enough, but a flame thrower weapon needs 3. More complex and not usual = more levels

regal adder
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So bascily let’s say 10 worlds

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Right and each world is focused on a different ability

fiery sentinel
regal adder
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What you mean?

fiery sentinel
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but you also need specific feedback because

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each ability is not the same, and change the gameplay

regal adder
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The game is in its early phases

fiery sentinel
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you will end up with a demo

regal adder
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Or i could do something like this

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A thing where you can switch between abilities

fiery sentinel
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but is your game so do what you want

regal adder
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Yeah fair should I revert back to the old one or is this more insterding?

fiery sentinel
regal adder
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A square

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That’s going through multiple worlds

fiery sentinel
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well then you need abilities that don't change

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but i can't give a very deep advice, until you have more gameplay ideas

regal adder
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Later

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I’m in class

fiery sentinel
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ok

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me too

regal adder
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Let’s focus shall we