#How do I use reflection probes?

1 messages · Page 1 of 1 (latest)

still bluff
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It seems to work, but my URP Lit shader (1 metallic, 0 smoothness) isn't affected?

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Here's my mesh/shader setup

open laurel
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Assuming the shader uses those properties typically for Lit pbr shading

still bluff
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oh should the smoothness have been 1?