#Pixel

1 messages · Page 1 of 1 (latest)

errant ore
tidal rampart
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okay

errant ore
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If this slider is at 1x, it shows the pixels that the camera renders as they appear on a user's screen, given the resolution defined next to the slider

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If it's changed, the rendered image is stretched for preview
It doesn't affect how the graphics appear for the user, but for you it can squash or stretch pixels which causes jagginess

tidal rampart
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it cant go below 1.5x

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and what do u think the proplem im asking help for is

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this is the setup

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the image is it mid fall?

errant ore
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I don't think physics or movement have anything to do with the issue

tidal rampart
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-_-

errant ore
tidal rampart
errant ore
# tidal rampart here

Thanks
You probably can't change the Scale slider because your resolution is in "Free Aspect" mode
That means the resolution is calculated automatically and fit into view
You should instead set it to a specific resolution for this testing purpose

tidal rampart
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can you say what you think im asking about bc i have no clue if you know what im talking about

errant ore
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You see pixelation and jaggedness when the sprite rotates
I've been trying to determine if the main issue is the jaggedness or pixelation, if not both
And trying to get you to see the sprite rotation as it really is occurring without Game window zoom introducing additional visual problems

tidal rampart
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okay

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it does

errant ore
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So, getting the Scale to 1x is the first priority
Because it pixelates everything after rendering, nothing you can do related to rendering can have a positive effect as long as the zoom is non-1

tidal rampart
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done

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still does it

errant ore
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What does it look now if I may ask

tidal rampart
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the same

errant ore
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That's not expected
So I would like to visually confirm

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Seeing the rotated sprite as well as the Game window details together

tidal rampart
errant ore
# tidal rampart here

It's no longer jagged or pixelated, but it is somewhat aliased at least
The Camera properties define a type of antialiasing

tidal rampart
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will this be enough to make peaple rate mygame one star less?

errant ore
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I wouldn't know anything about that

tidal rampart
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have you made any games?

errant ore
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Yes, but I'm not concerned with ratings

tidal rampart
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what games

errant ore
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Anyway, I expect the camera you have in your scene may have its antialiasing set to None, or to TAA
TAA can cause blurrriness or other visual artifacts in motion
In that sense it could be related to motion
None makes the pixel edges hard

tidal rampart
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one sec playing roblox while talking brb

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died

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so do ub have any game making tips?

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im making a rpg top down

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like the binding of issac

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but difrent

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:)

errant ore
# tidal rampart so do ub have any game making tips?

Hmm I guess on the technical side the most important thing is to always take time to go read the instructions and documentation of the tools you're using even if it may feel unnecessary
Often might find out you have tools available you didn't even know to look for

tidal rampart
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do u want to hear about my game plans?

errant ore
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On the less technical side think about what is it exactly about the games you enjoy that makes you enjoy them
So when they inspire your own projects you have a better idea how to make your games fun in the same or better way

tidal rampart
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:)

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but can i tell you about it

errant ore
tidal rampart
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alright

errant ore
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You probably want to use one of the options, to get smooth rotations

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Render Scale is the most effective but the most expensive to render
FXAA on the camera is the cheapest, but the least precise

tidal rampart
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thanks

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is there one that edplains movement

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i just tried to ocrrect explains and it didnt send

errant ore
errant ore
# tidal rampart top down wasd

There are various ways to get input from keys for moving
Various methods of collision detection for both 2D and 3D games which inform the way an object should be moved
But there's no need to start with that level of complexity, best to find a tutorial or guide for the kind of movement you want and try it and then build upon it if it works as hoped

tidal rampart
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well i cant make enemys if the chareter cant move