Here's a clip, when the character turns to the left if you look along the top center of the video at the ceiling, the shadow kind of fills in along as the character turns.
I've tried toying around with the SSAO settings in the renderer data asset, lowering the intensity makes it less noticeable but then affects the general look of everything else. Anything I can do to improve the look without having to modify the SSAO settings for the whole game because of what's happening at the edge of the screen?