#Level design workflow tools
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I guess what I mean to say is, when designing levels its hard to imagine what players are naturally inclined to do and which paths they take
You’re asking how to do game design and how to solve the ‘blank canvas problem’. For levels specifically, there is a this write up that may help you with understanding the ‘how’. The ‘what’ is something you have to figure out yourself. https://docs.google.com/document/u/0/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY