#Level design workflow tools

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verbal tapir
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At the end of the day, it is your game. You'll need to have some idea of what makes interesting gameplay. If you don't, then you need to abandon that idea.

if you are looking for inspiration, then borrow from popular games in your genre. rip off Nuke Town, Dust, or Blood Gulch.

hollow laurel
meager coral
# hollow laurel I guess what I mean to say is, when designing levels its hard to imagine what pl...

You’re asking how to do game design and how to solve the ‘blank canvas problem’. For levels specifically, there is a this write up that may help you with understanding the ‘how’. The ‘what’ is something you have to figure out yourself. https://docs.google.com/document/u/0/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY