#@Metalkon Hey! Also, there is
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All about building up experience starting easy and going big later on. 🙂
1) The crafting game will be easiest to create as it will mostly be menu's and crafting windows though it may have simple 2d gameplay (no combat), basically a blacksmith with levels and buying/selling your goods in town. Will probably spend up to half a year on this game mostly just from learning the engine, I was starting to make something like it it in blazor but decided its best to use a game engine like monogame/unity lol.
I might even create a new game out of it and add at least a year to the development time, where the blacksmith game is simply a small part of the experience.
2) The obstacle course game will be limited on assets but be inspired by bound maps from starcraft broodwar which I used to make over 20 years ago in staredit, might make it as a mobile game and have pre-made levels and an infinite mode that gets faster with rng explosions you must dodge. Basically dodging explosion patterns and other things being thrown at ya like a classic scbw bound map.
3) The 3d sidescroller will be used to learn more advanced elements in gamedev to prepare for the last two games, probably not focus much on story or making a ton of levels but do what i can to learn movement/abilities/interactions to a higher level. I would probably spend about a year on this game, potentially more and maybe use it as a testing ground for the 5th game in this lest.
4) The card game would probably be the first multiplayer game if I don't attempt it in the sidescroller, gameplay would be inspired by games like triple triad and risk with a lot more to it. Been sitting on documents of the gameplay for about 10 years now. I Would probably spend 3-5 years on this game alone.
5) The grand project where I combine my two favorite games of all time into one combat system. All content would be arena-based (as in a literal colosseum arena), fight monsters for gear/exp, and solo/group pvp.
ok and you have the exp to do this right now?