Hello! Me again X2
I need a solution to the problem of checking whether there's a wall/object near the player at ANY height.
Previously, I used a crappy check with a radius fan of Raycasts.
Now I want to change that. I don't think there's any point in adding anything other than mentioning that this is a 3D game and there should be multiple triggers for checking.
What's the best way to detect walls around the player? I understand many people will recommend Overlap, but there might be something else. That's why I'm not Googling but asking people.