Hey everyone, I'm busy with my first multiplayer game and doing some research into Unity UGS and other general networking things, but I still have a few questions I couldn't find the answer to:
-
Are player ID's from the Leaderboards and Friends system the same? I'm wondering if I could filter the leaderboard so it would only show the friend's scores.
-
Can I use Unity Matchmaking and Relay with a P2P game? Or does that require a dedicated game server? I'll probably use PurrNet as the networking package.
-
What is the pricing on the Matchmaking service? I can't find it anywhere.