#Realtime Lighting is switched off by Unity

1 messages · Page 1 of 1 (latest)

upper portal
#

When the game is running some of my realtime lights are switched off by unity. The light is active and no occlusion is active. In the sceen view the light is still shown. Any help is really appreciated. I am using Build-in render pipeline with deferred rendering. Thank you very much

coral whale
upper portal
#

thank you very much. The camera states deferred. I check if it has really swapped to forward. I was not aware of this and have to find documentation on it.

#

and also MSAA is off

#

(this switches to forward as it seems)

upper portal
#

Framedebugger shows deferred rendering.

#

I will check if there is something special with the shaders

coral whale
#

What's the effect on the issue of sliding the light limit up/down?

#

Whether to support deferred rendering is up to the shader as well indeed
Transparent materials for example don't support it iirc