#Realtime Lighting is switched off by Unity
1 messages · Page 1 of 1 (latest)
Triple check that deferred rendering is actually in use
If changing the pixel light limit for the active quality level helps that issue, that indicates it's forward rendering, not deferred
Frame debugger probably can also tell you that
Deferred rendering has some fallback conditions that cause it to swap to forward rendering but I don't recall which they were for BiRP
thank you very much. The camera states deferred. I check if it has really swapped to forward. I was not aware of this and have to find documentation on it.
and also MSAA is off
(this switches to forward as it seems)