#looks cool, needs a polish pass tho haha

1 messages · Page 1 of 1 (latest)

bitter umbra
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What do you mean, the video or the project itself?

fallen hull
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project itself

bitter umbra
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Right, yes it is WIP, that said, anything in particular?

fallen hull
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not anything in particular, it looks like a cool idea, just very toybox

bitter umbra
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What do you mean by toybox? and thanks for the feedback.

fallen hull
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everythings the same saturation, the UI looks placeholder, theres no visual elements/animations/swaing trees and grass, no particle effects popping out, no camera shifts and bounces, no sliding ui panels etc

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all the stuff that makes a game pop

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u have a solid base tho, and thats the first and important part

bitter umbra
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UI is placeholder, those aspects aren't even started. Curious about same saturation though. Do you have any examples of a project with a range of saturation in a screenshot?

But yeah everything is all base, no sounds, only basic animation, still building the bones before adding the meat. ❤️

somber flint
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another thing is that your character is very high definition voxel, while everything else is leaning towards not being very voxely at all and very low definition/boxy

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makes him feel outta place a bit

bitter umbra
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I would say that is true, the video is a dev preview not a game trailer. But you are right MobSniper, everything is very early on and release target is around 2030.

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Truth is with internet. Looks are important and both of your feedback @somber flint / @fallen hull are indicator that people are looking for polish, not so much to see the kitchen XD

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I am really glad both of you replied, and gave feedback though, that is still engagement and appreciated!

somber flint
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I would have no feedback on gameplay as I'm not playing it, if you want feedback on stuff other than visuals you gotta release prototypes /demos ‼️

bitter umbra
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That is true, not ready for a demo yet. I will release a prototype to test out on itch later this year.

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I have the discord in my profile if you want to follow along until a demo/prototype drops

somber flint
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small advice, even if you dont have a gameplay loop I'd test certain features or even small parts of the game with people, play testing is crucial to make a successful game, and also allows you to spend less time working on stuff. Like let's say you work on a pretty big feature and it takes you a year to do it, but you have people playtest it and they heavily dislike it- now thats a year gone. But if you made a prototype for that feature within a week or 2, you would of only spent a week instead of a year on something that didn't work/stick

fallen hull
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yeah cant really judge gameplay as all i saw you do was fly around land and walk around i love the iso viewport, but otherwise nothing entices atm

somber flint