How could I fix this?
This is my code:
using UnityEngine;
[CreateAssetMenu(fileName = "Magic", menuName = "Magic Settings")]
public class MagicType : ScriptableObject
{
public string MagicName;
[Space]
[Range(0.6f, 1.5f)]
public float MagicDamage;
[Range(0.6f, 1.5f)]
public float MagicSize;
[Range(0.6f, 1.5f)]
public float MagicSpeed;
[Space]
public ParticleSystem MagicParticle;
public string StatusInflicted;
}