#How do I create the goal of a player for my games?

1 messages · Page 1 of 1 (latest)

fiery tusk
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Everytime I try to make a game, I plan an awesome map, awesome mechanics but everytime I fail because I dont know what the player should do

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Like what is the reason for the player even being there?

wise lily
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well, that's something you have to understand and write

fiery tusk
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I failed 5+ games because of this

fiery tusk
wise lily
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we don't know what you wanna make

fiery tusk
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For example I made a game in which the player is a sort of parasite that infects people

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Tho

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I didnt think of any way for the player to win the game

torpid smelt
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what do you want the player to do?

fiery tusk
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And I abandoned that project because of this

kindred crown
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You start simple for a reason

solemn plume
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maybe if the player infected all of the people on the map?

torpid smelt
wise lily
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yeah well, that's one of the first thing you should think of

kindred crown
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You figure out the most basic mvp of your game

fiery tusk
kindred crown
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And you expand from there

wise lily
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you first set the goal

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then make the mechanics

fiery tusk
wise lily
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and maybe change the goal after

fiery tusk
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Thats how you guys do it?

wise lily
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yeah

fiery tusk
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Can the goal be anything really?

kindred crown
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Whatever you want

wise lily
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story comes after

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modeled on what you want to implement

kindred crown
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Really the best games are the ones you would want to play yourself

fiery tusk
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Good argument

fiery tusk
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Is that correct?

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👍

fiery tusk
wise lily
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depends if your game even has a goal

kindred crown
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Its less about a goal

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More so a gameplay loop

fiery tusk
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I was obssesed with the goal

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now it makes sense

wise lily
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not all the games have a goal

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think of Minecraft

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the "goal" there is to kill the e-dragon

fiery tusk
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Oo

wise lily
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but you can do whatever you want

fiery tusk
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So It can also have or not

wise lily
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so you decide the end goal

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not the game designer

fiery tusk
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👍

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thanks guys

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I will close this thread now

wise lily
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np