#Weird Seam with Probuilder Walls

1 messages · Page 1 of 1 (latest)

reef mesa
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For simplicity, I have 3 different walls (Triangle, Circle, Normal)

I first made the **Normal **wall using the Sprite option and then made **Circle **with New Poly Shape.
Then I made the **Triangle **wall using New Poly Shape as well

For some reason, Triangle wall and Circle wall line up perfectly with no seam, but I noticed that at specific angles against a lit backdrop, you can notice a seam between the Normal wall and either of the shaped walls.

I'm assuming its because they're just ever so slightly misaligned, so I went back and I turned my grid snapping on to 0.1 and grabbed each of the vertices that were on the edge and moved them all :
forwards by one, then back by one
to the left by one and then to the right by one
up by one and then down by one

However the issue still persists after realigning all 3 walls (I will send images in a moment)
Please let me know if I need to provide more information/if this isn't the correct place to post. Thank you

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I'm using Unity 2022.3.62f and ProBuilder 5.2.4

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Let me know if the actual files for these prefabs/meshes are required/would be useful

jade yoke
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Hi! Apologies for the PB+ spam here, but I hate to see anyone having issues.

If you could try this with PB+ and Snaps, I think it'll be fixed. I've been continuously fixing/upgrading/etc from the outside for about a year now 🙂

reef mesa