#Character's eyes decouple from parent game object when physics is installed

1 messages · Page 1 of 1 (latest)

cunning zenith
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Any help would be much appreciated :)

smoky folio
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rigidbodies are always unparented and operate in worldspace without hierarchies in unity physics

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oddly enough it didnt appear your eyes had a rigidbody from the quick look at the inspector, but generally thats how ecs physics is baked

cunning zenith
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Interesting, thats good to know-- But yeah, my rigidbody is solely on the player, the eyes only have a box collider

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Decided to throw a rigidbody onto the eye for the sake of testing + still same issue

smoky folio
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if you remove the collider from the eyes, what happens?
trying to think of stealth ways a rigidbody could be added without knowledge of it but coming up blank, although removal of the package suggests basically the deparenting due to physics

cunning zenith
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No problems now that the collider is gone lol, interesting how that works. Good thing an eye collider isn't the end of the world haha

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thanks for the help :) sorry it was so easy