#Character's eyes decouple from parent game object when physics is installed
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rigidbodies are always unparented and operate in worldspace without hierarchies in unity physics
oddly enough it didnt appear your eyes had a rigidbody from the quick look at the inspector, but generally thats how ecs physics is baked
Interesting, thats good to know-- But yeah, my rigidbody is solely on the player, the eyes only have a box collider
Decided to throw a rigidbody onto the eye for the sake of testing + still same issue
if you remove the collider from the eyes, what happens?
trying to think of stealth ways a rigidbody could be added without knowledge of it but coming up blank, although removal of the package suggests basically the deparenting due to physics