#Mixamo - Animations - Bug
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Mixamo Animations are bugged and something is pushing me 3 feet in the air upon play.
Discord: https://discord.gg/FeqQgCp
UN: @serverusecru
@slate yarrow thatās the meat of my issues I also included my current code.
OK, so seeing how the issue only happens with your character in the animator preview, I'd assume that it's an issue with your rig. Can you open the model import settings - > rig/avatar then open the avatar config editor?
Sure give a moment to load my project.
So, repreoduce the issue, pause the game, and inspect the character hierarchy. Specifically the skeleton. The root should be around 0 on the y axis for it to work correctly. Take screenshots of the hierarchy and inpsectors of the relevant objects.
These are screenshots of the Parent and Child in play mode. Everything elevates.
First. Let's fix a little issue you have with your scene view setup. At the top left of the scene view click "Center" and select pivot instead. This should show the real position of the other object. Then take screenshots again.
Itās already at center by default
Read my message again...
It needs to be Pivot.
Center is the confusing one.
Sorry my apologies⦠š
In Pivot when I press play and stop.
OK, so first, it's clear that your root object is already fmoatj g jn the air. Which would imply an issue without movement logic or the character controller. Try commenting out your. Movement logic for a moment and see if the character stays on the ground.
Second, I'm not sure what that bounding box under the character is, but it could be related to the issue. Investigate where it comes from. Try hiding objects in the character hierarchy one by one to understand what object produces it.
That bounding box is the root transform from Skinned Mesh renderer. Do I even need it on the parent?
If I uncheck the root child the parent disappears
I see. If it's just a mesh bounding box, then it should be fine.
But I can uncheck the skinned mesh renderer
Move on to the other thing I mentioned.
Commenting out Movement logic? Not sure what you mean here.
Comment out the code. Do you not know that means?
Did you not write that code yourself?
I did. Just donāt understand quite the context of what youāre asking. Iām a noob.
Make it a comment. With //. This would make the code to be ignored by the compiler. I feel like you should know that if you wrote that script yourself.
Oh I see you want me to isolate the CharacterController and the Animator logic from the movement physics.
I want you do disable your movement logic, if that's what you mean, yes.