#Mixamo - Animations - Bug

1 messages Ā· Page 1 of 1 (latest)

upbeat ginkgo
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@slate yarrow that’s the meat of my issues I also included my current code.

slate yarrow
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OK, so seeing how the issue only happens with your character in the animator preview, I'd assume that it's an issue with your rig. Can you open the model import settings - > rig/avatar then open the avatar config editor?

upbeat ginkgo
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Sure give a moment to load my project.

upbeat ginkgo
slate yarrow
# upbeat ginkgo

So, repreoduce the issue, pause the game, and inspect the character hierarchy. Specifically the skeleton. The root should be around 0 on the y axis for it to work correctly. Take screenshots of the hierarchy and inpsectors of the relevant objects.

upbeat ginkgo
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These are screenshots of the Parent and Child in play mode. Everything elevates.

slate yarrow
upbeat ginkgo
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It’s already at center by default

slate yarrow
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It needs to be Pivot.

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Center is the confusing one.

upbeat ginkgo
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In Pivot when I press play and stop.

slate yarrow
# upbeat ginkgo In Pivot when I press play and stop.

OK, so first, it's clear that your root object is already fmoatj g jn the air. Which would imply an issue without movement logic or the character controller. Try commenting out your. Movement logic for a moment and see if the character stays on the ground.

Second, I'm not sure what that bounding box under the character is, but it could be related to the issue. Investigate where it comes from. Try hiding objects in the character hierarchy one by one to understand what object produces it.

upbeat ginkgo
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If I uncheck the root child the parent disappears

slate yarrow
upbeat ginkgo
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But I can uncheck the skinned mesh renderer

slate yarrow
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Move on to the other thing I mentioned.

upbeat ginkgo
slate yarrow
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Comment out the code. Do you not know that means?

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Did you not write that code yourself?

upbeat ginkgo
slate yarrow
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Make it a comment. With //. This would make the code to be ignored by the compiler. I feel like you should know that if you wrote that script yourself.

upbeat ginkgo
slate yarrow
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I want you do disable your movement logic, if that's what you mean, yes.