#see through objects

1 messages · Page 1 of 1 (latest)

dense tusk
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Hi. I am using URP. In every project I've made, I get this weird bug where when I move the camera too fast I can see through objects for a split second. I just tested on the template project, and have the same problem. Im assuming its a device issue, but what in particular is going on? Is there any way to optomize it away? I'm a bit surprised because while I don't have the best computer it happens on almost empty projects.

wild sphinx
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That's some weird gpu artifacting

hazy mulch
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Could also try swapping the graphics API to see if that does anything

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No clue what could cause it but these could lead to some kind of answer

dense tusk
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Thanks for the advice, I'll look into it

hazy mulch
dense tusk
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I'm using a surface pro 11. I don't know specs off the top of my head but could check

teal geyser
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It seems to be using an integrated/mobile GPU, so that might be the cause.

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Generally, I wouldn't say it's a machine suitable for game development.

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I wouldn't even call it a machine. Seems to be a tablet with a keyboard.