Hi. I am using URP. In every project I've made, I get this weird bug where when I move the camera too fast I can see through objects for a split second. I just tested on the template project, and have the same problem. Im assuming its a device issue, but what in particular is going on? Is there any way to optomize it away? I'm a bit surprised because while I don't have the best computer it happens on almost empty projects.
#see through objects
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That's some weird gpu artifacting
Happens on "almost" empty projects, how empty exactly?
Does it occur on BiRP or HDRP as well?
And does it happen on games built on Unity as well
Could also try swapping the graphics API to see if that does anything
No clue what could cause it but these could lead to some kind of answer
Player with a sprite texture, simple movement script and cinemachine camera following player on an empty plane. I've only tested URP
Thanks for the advice, I'll look into it
Could also mention your specs, just out of curiosity
I'm using a surface pro 11. I don't know specs off the top of my head but could check