#Terrain culled on build (Unity 6.3)

1 messages · Page 1 of 1 (latest)

tame basin
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Don't know how the terrain is culled like the attached image,

In 2022 it is not working like that.

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Here is when moving a bit forward

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In editor it is not working like this

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Another example

wary steppe
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Are you doing occlusion culling perhaps?

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Or maybe it's the gpu occlusion culling? Try disabling it if it's enabled.

tame basin
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Was enabled (gpu resident) then disabled, and in the image above it was disabled, I tried to clear caches (from addressable group menu) but still culled, I will try to delete Library folder and retry

wary steppe
tame basin
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Now it is no culling, but this one still occuring

tame basin
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Can float origin be cause of problem?