#Terrain culled on build (Unity 6.3)
1 messages · Page 1 of 1 (latest)
Here is when moving a bit forward
In editor it is not working like this
Another example
Are you doing occlusion culling perhaps?
Or maybe it's the gpu occlusion culling? Try disabling it if it's enabled.
Was enabled (gpu resident) then disabled, and in the image above it was disabled, I tried to clear caches (from addressable group menu) but still culled, I will try to delete Library folder and retry
While it seems to depend on the resident drawer, the explicit setting is in the rp asset:
In the active Universal Renderer, enable GPU Occlusion.
https://docs.unity3d.com/6000.2/Documentation/Manual/urp/gpu-culling.html
If disabling it doesn't fix the issue, I think it's fair to assume that it's not gpu culling.
Now it is no culling, but this one still occuring
Can float origin be cause of problem?