#However, when I start the game, this
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What a pose haha
Your box effectors aren't showing in this pic anymore so they're likely being shot off somewhere far away in the direction the legs are pointing, should track down where the LegL and LegR target points for the IK are going and why/how they're getting there
No, box effectors are underground where the leg SHOULD be
I have no idea why this works like as it does.
Also another thing that may help, you might already be doing this but put the Hints for this IK behind the legs, the dinos legs/knees go backward compared to ours
Thanks, modified.
Weeeeeeird, does it behave like normal when you're not doing any scripting and just playing with the Ik manually?
I'm not doing any scripting haha
wtf lol
Yeah exactly!
So it should be at the position where the target is right?
Can the problem be with the model?
Or as the rig is set up?
Should be yeah although I vaguely remember having issues myself with things not lining up properly and I think the root cause was because of some parent / child relational weirdness with inherited transforms and stuff
Hm interesting, what can I try?
I just pressed reset bind pose and this happened, not sure if it makes a difference
😆 like an ostrich burying it's head in sand
Is you animator on the root on the dino? I assume so
Could try making an empty child under that with transform pos and rotation set to 0's then move your Ik rig stuff under that, also making sure their transform pos and rotations are 0'd out
Yeah I think he heard that
Yes, it is
So I put the rig into the dino's root,
It was like that already, so nothing happens. Interesting.
Yeah that's weird, hard to say what's going on
Looking at the rig closer it could be something up with that, I can see your IK chain goes Foot -> Tibia -> Femur but the rig hierarchy goes Foot -> Metatarsals -> Tibia -> Femur
That could be causing it to shit the bed too, I think IK chain needs to be a continuous hierarchy
Yeah the bone hierarchy could be the problem, because the model was not made by me so I have no freaking idea whats femur and such. Let me quickly send it here so it'll become clearer.
This I believe is the upperleg bone (called femur)
This is the tibia
Metatarsal
And a juicy feet pic
Try replace the foot tip with the metatarsal and see what happens
Changing swimming styles by the second
Poor lil guy is trying his best
Also, I noticed that I can corrigate this by moving the target a bunch, but that sounds unhinged and counterintuitive
Can I somehow copy a position in the game view and then paste it in the scene?
Yeah you can copy tranform value when in play mode and then stop and paste those same values
I know but what values should I copy?
Or am I just guessing
By placing the target really far away
Thats for the left target if I wanted to corrigate
Nah trying to compensate by moving the target far away will likely bite you in the arse later on, better to fix the problem at it's core
I think I understand the issue. When I move the target, the limb doesn't bend, it just moves up-down-right-left)
So the bones might be set up incorrectly?
Here's what I mean
I dunno, maybe, just have to dig into it deeper and try find out
Do you have any animations or anything working on the dino?
Yes animations are working.
Somehow I got this working earlier but I have no idea how.
What happens when you rotate that target?
It rotates the feet accordingly.
I dunno tbh
If you haven't already, I'd say try get a basic IK rig working outside the dino and see if you can learn anything from that
You mean a humanoid rig?
yeah somethin like that or you could maybe get away with making up your own test arm/leg with cubes/capsules but tbf I've never actually tried that myself
Yeah well this guy went smoothly
So its probably the bones I assume
So the core issue might be in Blender
It's often a struggle working with this kinda rigging stuff or at least when it's something non standard
You could sense check the rotations on bones by setting the tool handles to be in local space and then checking each of the bones to see how they're rotated
I dunno, I never worked with dino rigs or 3 bone ik stuff
Interesting if I set the femur's rotation to 0, I get the pose
I miss some wings from this pic actually.
So it uses the 'rest' pose of the dinosaur on start I guess
Which means...
Go on.... 👀
I haven't had to do much that concerned rest poses but I'd imagine that's just the pose of the rig when no transformations are applied to any of the bones
You remember the ostrich pose huh?
how could I forget the ostrich
he works alright?
sweet, bin the other fucker 😄
Yeah looking forward to it. First I have to move the other 4 hours onto this fucker
what are the 4 hrs?
Foot placement IK scripting
But the whole setup was wrong so of course it went to a waste
oof that'll be fun, good luck, you might need it haha