#Weird black thing on my object Using Adaptative Prob Orbes

1 messages · Page 1 of 1 (latest)

mild geode
#

all objects are set as static object, using Light Probes

#

and the adaptative probes cover the whole place

prisma finch
# mild geode

You should use rendering debugger to view the individual probes and to help look for a pattern in the artifact

#

The black square/cube is not the only weird thing, the lamp's light is also a harsh square with a dark border too which shouldn't happen

#

Probe Volumes Options volume override lets you disable the dithered sampling which can make the proble lighting easier to see for debugging purposes

#

I don't recognize these types of artifacts but I'd try to look for anything in the hierarchy that might have a renderer component that could be contributing to lighting but hidden in scene/game

#

If probes just get inexplicably wrong lighting in some area, what tends to fix it is to use a Probe Offset that puts them off grid, like 0.12345, avoiding perfect overlaps as well as just giving the lightmapper different values to work with