#Thread
1 messages · Page 1 of 1 (latest)
There is, look into Blend Trees and maybe animator layers
Your Idle, Walk, Run can all be in a single blend tree
I'm not sure the details but potentially Aim, AimHold, and maybe shoot/reload could be in another depending how similar they are.
If the player can aim, hold, shoot in any movement state then they could probably be in a blend tree on another layer with an override so they would only animate the bones necessary for aiming/shooting when that layer weight is active and then other bones like legs/hips/whatever would be controlled by the base layer either way, which does the movement like idle, walk, run
ohhh okay okay ty