#starting systems
1 messages · Page 1 of 1 (latest)
this is an exemple for a system
people come to you
you givecandy
and score goes up
and maybe dialoge for every characther
learn how to break down the systems into smaller and simple ones to learn
k so like here you need to make people walk to you from a point to another
you click on a bowl to spawn candy
you pick up the candy
you throw on people collison
I still dont get what are you asking here.. these are fairly easy systems in their simplest form
they go to 3 point
so I kinda dont know eather but look at it I broke the system
broke the system ?
here is an example.
you givecandy
and score goes up
if(gotCandy) score++
etc.
then put all them together
NPCs walk to points,pick up, throw, collison, UI score
yeah so I will see another question
this is a typical Dunning Kruger Effect probably
is hard to do a walk animation for a NPC ? and yeah I wont stay on blender I will take on google
- Character controller
- Simple NPC movement linked with Simple NPC animations
- Raycast shot from mouse aim to detect candy bowl
- Click candy bowl to spawn candy in player's view
- Click again to throw candy in front of player
- Candy detects if it collides with NPC
you might be over estimating the practical skills you currently have/ need to pull this off
I think these are the basic easy systems you gotta make for now.
I mean shit like mixamo exists, but know how to setup animator, states and transition and how to connect move speed to those variable
again there is a lot to do
You might be biting more than you can chew here 🤷♂️
The screenshot you sent looks cool. Just make the systems here and make it look nice with particle systems, lighting, and music
good I will have next week to see
mhm best of luck I suppose..
yeah but I dont like 2D games and this is kinda very kinda easy at some points and I can learn from them
Take it one step at a time. Don't forget to use ChatGPT and 100% understand the answers it gives you. Also tell it to send you youtube tutrials for some systems which are more visual.
nobody saying you need to necessarily do 2D .. the point is to make EASY TO MAKE systems
focus on the smaller tasks to get to the bigger picture
and easy / simple games teach you those basics you can incorporate into bigger projects
yeah I want that maybe in 1-2 years to make this type of short horror games, they are the only one cool for me to play lol
1-2 years? bro you can make this in 1 month. even if you're learning from zero
ok that might be a bit too ambitious
but 1-2 years is a very realistic timeframe
but only if you start actually learning unity now
This is encouragement btw. dont think im shutting you down
rather than fixating on this one idea
I will try to make this system after one similar and so on till I can make without looking every 2 minutes on tutorials
and implement new things every time so not just a loop
you do that by gaining experience
yep
Remember. ChatGPT is a lifesaver and will understand exactly what you need to do. Keep messing around and have it guide you sometimes. Tell it you're an absolute beginner and go from there.
now I need to focus on school till next week cuz a lot of tests
false
this is poor advice
why so?
the lists is too long
ChatGPT is bad on C# but on explaining maybe
oh you dont give it the full list of course. each system is a separate chat
AI can explain in general but not deep
this is bad advice and should not be given on this server , you will not learn well. You will spend more time fixing / getting around broken code or poor advice than you did learning what you're actually doing
and I can ask just for the term and search on YT
instead of trying to squeeze all these systems in 1 game in the beginning , make each system as its own project /game
theres my advice.. do as you will.
g2g
bye
Well to each their own I guess. It works perfectly for me and my trainees ¯_(ツ)_/¯