#Anyway to resolve the Blender > Unity
1 messages · Page 1 of 1 (latest)
How is the blender anim fitting together, you're just animating a little movement in the thread and then looping that in some way that it appears smooth?
I would have expected you'd need to animate at least 1 full loop in the threads where the end pose / keyframes are an exact match of the first pose / keyframes, that may still be a potential workaround
How is the blender anim fitting together, you're just animating a little movement in the thread and then looping that in some way that it appears smooth?
Correct. It moves forward exactly 1 segment