Hello! I have this issue that I've not really encountered before, does it mean I'm out of Archetype space?
ArgumentException: Cannot exceed budget of 16777216 in BlockAllocator.
EntityCommandBuffer was recorded in [REDACTED] and played back in Unity.Entities.EndSimulationEntityCommandBufferSystem.
at Unity.Entities.BlockAllocator.CheckExceededBudget () [0x00028] in [REDACTED]\Library\PackageCache\com.unity.entities@e581b903be8e\Unity.Entities\BlockAllocator.cs:111
at Unity.Entities.BlockAllocator.Allocate (System.Int32 bytesToAllocate, System.Int32 alignment) [0x0003c] in [REDACTED]\Library\PackageCache\com.unity.entities@e581b903be8e\Unity.Entities\BlockAllocator.cs:132
at Unity.Entities.MatchingArchetype.Create (Unity.Entities.BlockAllocator& allocator, Unity.Entities.Archetype* archetype, Unity.Entities.ArchetypeQuery& archetypeQuery, System.Int32 queryRequiredComponentCount) [0x000de] in [REDACTED]\Library\PackageCache\com.unity.entities@e581b903be8e\Unity.Entities\Iterators\EntityQueryManager.cs:1354
at Unity.Entities.EntityQueryManager.AddArchetypeIfMatching (Unity.Entities.Archetype* archetype, Unity.Entities.EntityQueryData* query) [0x0004b] in [REDACTED]\Library\PackageCache\com.unity.entities@e581b903be8e\Unity.Entities\Iterators\EntityQueryManager.cs:956
at Unity.Entities.EntityQueryManager.AddAdditionalArchetypes (Unity.Collections.LowLevel.Unsafe.UnsafePtrList`1[T] archetypeList) [0x0001f] in [REDACTED]\Library\PackageCache\com.unity.entities@e581b903be8e\Unity.Entities\Iterators\EntityQueryManager.cs:932
I've noticed the same issue in another unrelated system but this time with EntityManager (from crash.dmp):