#Memory Profiler showing huge memory consumption from "Unknown". Any common causes?

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tired smelt
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I did an overnight soak test on a development build and memory usage went from 2.5GB to 7GB.

When checking where the leak is, I get "Unity Subsystems/Unknown" as the only category that increases drastically in size.

Searching this the response always seems to be "Report as a bug to Unity as this is an error in our memory tracking"

However I am in a bit of a rush to solve this, so I was wondering if anyone has any insight into common causes of any Unity subsystem memory leak?

I will be doing some binary tests to try identify the issue, but this does take time so any help would be greatly appreciated!

Unity Version 2022.3.62f1

tired smelt
wanton plume
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What Unity version are you using?

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Updating to the latest minor version could indeed help with engine bugs.

tired smelt
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2022.3.62f1

I think this is the latest minor version

wanton plume
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It could be some kind of debug or profiling related system for example.

tired smelt
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Yes the game crashes after a while on lower memory devices due to an out of memory error even on a non development build

wanton plume
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Interesting.