I did an overnight soak test on a development build and memory usage went from 2.5GB to 7GB.
When checking where the leak is, I get "Unity Subsystems/Unknown" as the only category that increases drastically in size.
Searching this the response always seems to be "Report as a bug to Unity as this is an error in our memory tracking"
However I am in a bit of a rush to solve this, so I was wondering if anyone has any insight into common causes of any Unity subsystem memory leak?
I will be doing some binary tests to try identify the issue, but this does take time so any help would be greatly appreciated!
Unity Version 2022.3.62f1