Oh gosh. I'm not good with wording and thread talk. Must try
So I have a NodeJS server which handles users, sessions, inventory item authorization. And then NetCode handles gameobject stuff, like my resource node "tree" in this case, and player to player movements and animation synchronisation.
But now the movements are broken since I use http requests instead of web socketing.
Should I use Web socketing for player movement syncing and keep http for stuff like static resource nodes (like tree) and any edits of them?
#NetCode + NodeJS
1 messages · Page 1 of 1 (latest)
Yes. Any sort of real time movement is going to be too much to do through HTTP requests.
use mirror or make ur own udp handler