#Chat why Is my avatar moving but without

1 messages · Page 1 of 1 (latest)

mystic marlin
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Is this 2D or 3D?

soft abyss
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3d

mystic marlin
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Does your character have an Animator component with an Anaimtor Controller and Avatar assigned?

soft abyss
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Well logically the script is all about moving not about animation, so I'm thinking there's no error in the script. Is the animation done in animator?

mystic marlin
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And the Avatar was generated from the model that you imported to Unity?

soft abyss
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Yes

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From blender

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It worked the first day, everything was fine. After I did something idk what happened lol

mystic marlin
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Can you share screenshots of your player setup please?

Things like:
Animator component
Animator Controller setup in the Animator window
Import settings from Blender model, mainly the Rig tab and Animation tab

soft abyss
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@mystic marlin Hahahah I'm sorry gng, it got delayed. My room is occupied by some strangers

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I'll tag you when I'm on aight

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Shouldn't take too long

soft abyss
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@mystic marlin okayy im here

soft abyss
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trynolights is my avatar

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it does have one warning but its not an error. It should work just fine

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heres the play

mystic marlin
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Cool thanks for the extra details! 😄

When you click on your player and open the animator window, how does that look?

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Just wanna see how the states and everything are setup in StarterAssetsThirdPerson animator controller

soft abyss
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Wait 7 minutes

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Okayy

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Are you here? @mystic marlin

mystic marlin
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Kinda, watching a movie rn lol, why?

soft abyss
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if you have time to check it lmk

mystic marlin
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And the animations in your blend tree? What does that setup look like

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Also the .anims you have in project view, if you click one of those does it show import settinsg in the inspector?

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A lot of your setup looks right which is confusing, but maybe (and this is just a guess for now) the .anim files don't have any rig association so they don't know how to map to your character rig, yet

soft abyss
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u mean this? yea the animation is cool and works

mystic marlin
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Click one of the .anim files in the project window and show me what it says in the inspector, if it has a Rig section show me that

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When you made Humanoid rig on your Character Root import it actually maps your rig bones to Unity's Humanoid system and handles animations that way, the idea being if you have multiple animations on a human skeleton you can easily point them to different characters and if they're both humanoid then it doesn't matter what the underlying bone names are Unity can still figure out what is spine, arms, legs, head etc.

But what I'm thinking, just a guess really cause all the other stuff looks good, is that your Character Root is correctly mapped to a Humanoid rig but the .anim files which I guess are the animations you're using in the animator, they're not mapped to a Humanoid rig, maybe Generic or something, so Unity doesn't know how they map to your Character Root

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You'd have to click on the Locomotion--Run_N.anim file instead of the Run_N to see the import options

soft abyss
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Where's that

mystic marlin
soft abyss
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Should I click on that

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Yes the locomotion run has source but the previous avatar not mine

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Should I change it

mystic marlin
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What does the Rig tab show when you click locomotion

soft abyss
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this

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the source armature is wrong tho

mystic marlin
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Try change source avatar to your one

soft abyss
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some errors

mystic marlin
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instead of Copy From Other Avatar try change Avatar Definition to Create From this Model and then hit Apply

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The source box should disappear when you do that and unity will make avatar based on the .anim rig

soft abyss
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Okay now there's no errors

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But the problem is still there

mystic marlin
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lol wtf
Is the trynolightsAvatar that you have in your Animator controller the same one that was generated on your Charater Root import?

soft abyss
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yes lol its right here

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I just changed the name

mystic marlin
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I dunno lol
If you can share the project files with me I can take a closer look tomorrow but I gotta go to bed now

soft abyss
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Bet bet, where do you want me to send it

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That would be awesome

mystic marlin
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If you're familiar with Github that'd be good

If not, you can prob just zip up your character and animation files and send them here

soft abyss
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aight whats ur git

mystic marlin
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Coniix

soft abyss
mystic marlin
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ye

soft abyss
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Is that u

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Bet bet

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How do I send you

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Lol I'm sorry never used git

mystic marlin
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😆

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Then it's easier just zip your assets and send them here

soft abyss
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ther eu go

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aight imma see u tomorrow gng, night, and thanks for checking out

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appreciate it really

mystic marlin
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np np

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That's just your scene file, you gotta include everything under your Assets folder

soft abyss
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Shii my bad

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I already turned off my pc

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Imma send you tomorrow morning

mystic marlin
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sweet, zip up everything in your assets folder, post it here and I can take a closer look then

soft abyss
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I need nitro for this shi

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maybe gmail?

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idk

mystic marlin
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can use WeTransfer, it let's you upload up to 2gb and share a download link that stays alive for 3 days

soft abyss
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aight lemme check

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so whats ur email

mystic marlin
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you don't need my email for it, you can just share the link here

soft abyss
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yee i got it

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it got the assets

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character model from blender, the fbx

mystic marlin
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Sweet, I'll download now and take a look, see what I can figure out

soft abyss
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bet bet sounds good

mystic marlin
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It's animating for me, only thing I saw was your trynolights object had no Controller in it's Animator. The animation looks pretty scuffed when it runs, probably some weight painting stuff in blender.

I'm guessing you're gonna try making it move around like the robot with input too but the version you gave me has none of those components so I was just fiddling with the animator values directly. There's some guideline stuff for using these assets on the unity channel I recommend checking them out

I can see all this stuff is coming Unity's Starter Assets - ThirdPerson package from the asset store, I'm not familiar with that myself cause I just learned to build all my shit from the ground up but it can be a good learning tool for you, I'd say start going through the Docs / Tutorials that the docs point towards for that third person package, that and a tonne of googling / other tutorials should give you a better understanding of how all this shit fits together and works, it ain't gonna be easy and takes a lot of time but that's always the case when you're trying to learn and get really good with unity

Docs -
https://docs.genies.com/assets/files/StarterAssets_Documentation_v1.1-2d454bd7aeeb45aff418024a279ca596.pdf

Starter Assets overview mentioned in docs -
https://www.youtube.com/watch?v=4QuPlKzdq14&t=450s&ab_channel=Unity

Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects.

â–¶ Read more on the Starter Assets https://on.unity.com/3gvKQAX
â–¶ Technical questions and support https://on.unity.com/3cZ...

â–¶ Play video
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2025-09-16 15-55-40.mkv
Is how it was looking in my Unity, can download that to see the (scuffed) anims on your char

soft abyss
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and keep the animations

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and inputs

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it all worked out the first like day

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but after something fucked up lol

mystic marlin
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Yeah there's a part in the overview on the Unity youtube vid specifically about that, should check it out

soft abyss
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bet I will

mystic marlin
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good luck buddy

soft abyss
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thanks gng

mystic marlin
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np np

soft abyss
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hes scale is just fine 1,1,1