#Baked AO issue

1 messages · Page 1 of 1 (latest)

plucky verge
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Some of the static objects in the scene don't have AO at all while other static objects do. I have to mention that most of these objects that don't have AO have UV overlap issues but I am not sure if thats the reason why there is no AO on them. Thanks in advance!

edgy path
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Can you provide a screenshot?

torn sinew
plucky verge
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its kind of dark but I think you can see that there is no ao whatsoever, opposed to this object for example

#

you can really see AO here

torn sinew
#

It's feasible that the AO you see is from another source, like SSAO

plucky verge
torn sinew
torn sinew
plucky verge
torn sinew
plucky verge
#

I will set it correctly and bake again

torn sinew
#

Showing the material properties could give valuable insight

torn sinew
# plucky verge

I'd expect it should look right just by removing the occlusion map from the slot

torn sinew
# plucky verge alright thank you

AO map and multiplier reduce the intensity of incoming ambient light, so in your case it looks to be all in shadow and only lit by direct realtime or mixed lighting
In the earlier image you can see the border between the railway and the platform next to it shows a notable difference in illumination