#Thread

1 messages · Page 1 of 1 (latest)

gleaming zephyr
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hi

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let us talk here

sand phoenix
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okay

gleaming zephyr
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create a new gameobject please and dont parent it to any object

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put a light componenet on it and change it to spot light

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after that bring this gameobject to the wall and rotate it towards the wall

sand phoenix
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I rotated it towards the wall and set the intensity to 100, doesn't work

gleaming zephyr
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you dont have any errors in your console or?

sand phoenix
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I have one, " the project currently uses the compatibility mode where the render graph API is disabled"

sand phoenix
# gleaming zephyr

yes, it should work, I don't know why it doesn't work I have never had any issue with lights...

gleaming zephyr
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did you start a new urp or upgrade from built in render pipeline?

sand phoenix
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all the assets I've used are also URP compatible

gleaming zephyr
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can you go to the project settings then to Graphic

sand phoenix
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yes

gleaming zephyr
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in the scriptable render pipeline settings

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cna you show that field

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Edit > Project Settings > Graphics then the first field

sand phoenix
gleaming zephyr
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ok in your scene view there is a bulb, did you disabled it maybe?

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on top , right to 2D

sand phoenix
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the debug draw mode?

gleaming zephyr
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on the very right side there is a bulb

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hurry please

sand phoenix
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you mean the tools of the light component?

gleaming zephyr
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allright wait

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can you show the game view

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you are in scene view rn

radiant scroll
gleaming zephyr
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yeah you probably use unity 6

radiant scroll
sand phoenix
sand phoenix
sand phoenix
gleaming zephyr
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so same in game view , still no spot light

sand phoenix
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there's an issue somewhere, either with the camera or render pipelines

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might also be the volume, Idk

gleaming zephyr
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you can disable the pp tho

radiant scroll
gleaming zephyr
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can you create a new urp project and test it on a defualt cube and an empty gameobject?