Here's what I've done so far:
- A GameObject named "Player", with the necessary bones.
- A Animator Controller, that is attached to the GameObject
- Two Avatar Mask's, one for the Arms and one for the Legs, which are attached to their respective Animator Controller Layers.
- The Animator Controller is configured with three layers, with States, and triggers.
- A script to play the animations when the "W" key is pressed, which causes the "Walking" animation to play on the whole body, but not the "Aim" animation.