Hello everyone, ı would like to ask you for help for unity about an art style ı like to much. Skullgirls and Gris; in the both game, lines are deliberately placed to present. I wanted to achieve this but in the process that follow(from krita to unity ı draw in 1440 to 1440 canvas and resize it to 1080 import as an png file to unity with bilenear and none comperation), unity present my lines with a cut cut or bad resolution. Can you help me, please ?
and sorry for my bad english, ı am not native...
#My lines looks bad and cut cut
1 messages · Page 1 of 1 (latest)
Can you show the issue?
Hii, thank u for responce. Here an instance from my unity, u can compare with the above picture from gris.
Use textures in a power of two resolution (512, 1024, 2048, etc) and enable mipmapping
hi body, did what u say. actually still bad lines...