I’m trying to create a renderfeature where I render different objects throughout my world.
I’m trying to create multiple renderer lists with each having a different culling matrix within a single render pass.
The only way I have found to change the culling matrix for renderGraph.CreateRendererList is to change the camera.cullingMatrix, but I can’t use that to get multiple rendererlists with each a different culling matrix.
Is there any way to achieve this?