#Multiple RendererList with each different culling matrix inside of RenderGraph pass

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brisk nymph
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I’m trying to create a renderfeature where I render different objects throughout my world.
I’m trying to create multiple renderer lists with each having a different culling matrix within a single render pass.

The only way I have found to change the culling matrix for renderGraph.CreateRendererList is to change the camera.cullingMatrix, but I can’t use that to get multiple rendererlists with each a different culling matrix.

Is there any way to achieve this?

rich grove
brisk nymph