#Hi !

1 messages · Page 1 of 1 (latest)

slow lotus
serene gazelle
#

Read/write needs to be enabled in mesh import settings

#

@slow lotus Assuming at least the screenshot shows the vertex color working in the shader?

serene gazelle
slow lotus
#

thx for reply

serene gazelle
#

@slow lotus What's the "Shader" context in your vfx graph? Looks new to me

#

I tried to check your fbx but couldn't because blender doesn't support ASCII fbx files
Not that there's likely to be an issue with it, since the shader reads it as we expect

slow lotus
#

the shader spins around mesh parts, vfx graph is for Prefab easofuse(Curves, Gradient, BBox)

serene gazelle
slow lotus
serene gazelle
#

First get it to use vertex color successfully in a generic vfx system, then vertex alpha, then confirm that the sampling of the mesh is correct

#

I'd also test separately the Shader block, but you might have done that already before hitting this issue

slow lotus
#

The author doesnt use vfx graph its my idea to add for flexibility and visual feedback

serene gazelle
#

Meaning you made the Shader output block?

slow lotus
#

yes, Context -> Output Single Mesh

serene gazelle
#

Okay, I was confused here

#

I'm fairly sure you cannot "bake" anything with VFX graph, at least not like this

#

There's no functionality to write data anywhere, that I know of anyway

#

And if you could this wouldn't be the way to do it

#

Color there in your output mesh block is a property, it's not vertex data like vertex color is

#

So the result is always just one color per shader, not per vertex

slow lotus
serene gazelle